Search and filter through extracted claims from AI researchers.
Showing 141-160 of 435 claims in topic "multimodal"
"directly applying existing video-editing methods to human-centric live streaming remains challenging, as they may introduce facial-expression inconsistencies and typically depend on multiple offline inference steps, making them unsuitable for real-time interaction"
"Extensive experiments demonstrate that EditaLive delivers state-of-the-art editing performance with faithful preservation of facial expressions and low-latency real-time streaming inference"
"we start from a pretrained image animation model (Wan-Animate), which naturally decouples appearance from motion, and repurpose it as the base model for instruction-based human-centric video editing by reference frame editing and video reconstruction via the collected CharEdit-50K dataset"
"design an aligned self-rollout distillation strategy that compresses the model into a two-step sampler, where fixed RoPE and align forcing reduce training--inference discrepancies, and first-frame preserved sparse attention filters redundant historical information to mitigate appearance drift"
"we first provide an explicit task analysis of cross-cultural meme transcreation and identify three core challenges: culture-specific knowledge understanding, intent and tone preservation, and multimodal consistency"
"we propose a multi-agent framework with specialized agents that are coordinated to address these challenges through cultural adaptation, target text rewriting, revision, and conditional visual adjustment"
"In human evaluation, it achieves the best performance on all four dimensions and delivers a 33.1% average improvement over the strongest baseline, while in LLM-as-a-Judge, it attains the highest Top-1 ranking rate (60% versus 26% for the second-best baseline)"
"Our error analysis suggests that the remaining bottlenecks lie in humor reconstruction and image-text alignment rather than simple cultural knowledge gaps, pointing to future work on humor transfer"
"it remains unclear whether semantically equivalent queries yield consistent judgments across modality (text vs. speech) and language (English vs. Arabic)"
"modality and language shifts introduce substantial triplet-level inconsistencies that are not fully captured by aggregate accuracy"
Speech input amplifies partial failures in multimodal models compared to text input
"speech amplifying partial failures"
"We define contrastive instability as the conditional rate at which a model fails to resolve all statements within a triplet, isolating fragmented reasoning from complete failure"
"Explorable image-to-scene generation is essential for applications in gaming, robotics, and virtual reality."
"OCSD achieves state-of-the-art results on the Humans in Kitchens (HiK) and HOI-M3 benchmarks. It reduces the two-second path error by 121.5 mm (31.3%) on HiK and 130.5 mm (33.2%) on HOI-M3 compared to prior work"
"OCSD uses an object-conditioning mechanism that modulates denoising at every timestep, enabling fine-grained human-object reasoning, and a social encoder that models the interactions between all humans in the scene"
"our model naturally handles varying group sizes, complex social interactions, and supports sampling multiple plausible futures"
"Multimodal representation learning has been shifting from traditional two-tower architectures to large language model (LLM)-based embedders due to their strong instruction-following capabilities."
"we propose the first Omni-Interactive Universal Embedder (OmniUE), which not only learns a unified embedding space across text, video, and audio by leveraging intermediate-layer representations from dedicated learnable tokens, but also supports omni-interactive querying, enabling users to provide inputs in the form of text, visual regions of interest, and audio spans."
"OmniUE consistently surpasses state-of-the-art baselines across diverse modalities, with average improvements of 10.5% on textual-interactive video benchmarks (MMEB-v2-video)"
OmniUE achieves 83.7% improvement on visual-interactive benchmarks over state-of-the-art baselines
"OmniUE consistently surpasses state-of-the-art baselines across diverse modalities, with average improvements of 10.5% on textual-interactive video benchmarks (MMEB-v2-video), 1.1% on audio tasks (MAEB), 83.7% on visual-interactive benchmarks (SCaR), and 24.1% on our omni-interactive OmniCHOIR benchmark."
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Last synthesis: 2026-09-20. 8,951 pending.